• Work
  • About
Kelsey Sorge-Toomey - 3D Artist
  • Work
  • About

Rigging | Wolf Rig

January 2019

Wolf rig created for my master’s thesis, Comparative Rigging in a Game Environment. Wolves are the primary antagonist in a theoretical tower-defense game.

Design, modeling, rigging, and animation done by me.

Rigging | Rabbit Rig

January 2019

Rabbit rig created for my master’s thesis, Comparative Rigging in a Game Environment. Rabbits are the assets that have to be protected in a theoretical tower-defense game.

Design, modeling, rigging, and animation done by me.

Mobile Marketing | Star Wars Galaxy of Heroes

April 2018

As a 3D Artist/Designer at EA, I worked collaboratively with teammates to concept, create, and deliver mobile performance-based marketing (PBM) on a monthly cadence in a live-service environment. I posed and rendered game characters in Unity, as well as provided paint over to improve character fidelity, in alignment with an established brand style.

Mobile Marketing | The Sims Mobile Blog Feature

October 2017

As a 3D Artist/Designer at EA, I created this image to be used in a promotional post on The Sims 4’s official blog. I customized the environment and characters in The Sims Mobile build, basing the likenesses on The Sims Mobile dev team members. I rendered the image from the game build and provided additional paint over to improve fidelity. See original blog post here.

Mobile Marketing | Madden Mobile

January 2017

As part of the performance-based marketing (PBM) work I created as a 3D Artist/Designer at EA, I posed and rendered NFL players in Maya using Mental Ray, and provided paint over to improve character fidelity. This work was done collaboratively with teammates and included conception and creation for monthly campaigns, in alignment with established brand style.

Interstitial Marketing | Star Wars Galaxy of Heroes

2016

These interstitials appeared in the game, enticing players to take the desired action. I worked collaboratively with teammates at EA to concept, create, and delivered these on a live service timeline. I rigged, posed, lit, and rendered game characters in Maya using Mental Ray, as well as provided paint over to improve character fidelity, and incorporated copy in alignment with an established in-game style.

Mobile Marketing | NBA Live Mobile

September 2016

For these performance-based marketing (PBM) ads, I posed and rendered NBA players in Maya using Mental Ray, adjusted skin weights and textures, as well as provided paint over to improve character fidelity, in alignment with established brand style. These executions were a collaborative effort with my design team and our LA-based copywriter, as part of monthly campaigns which promoted the game to new and existing players.

Environment Design | Bobbie's Room

April 2015

I created this room concept based on a game about an 8-year-old girl’s adventures with her plush dinosaur, Darrin, which I also art directed. All modeling, texturing, and lighting were created by me, rendered with Mental Ray in Maya.

Creature Design | Kelpie

December 2014

I created this creature concept based on the shape-shifting water spirit of Scottish lore. All modeling, texturing, and lighting were created by me, rendered with Mental Ray in Maya. 10.5k polygons.

Animation | Lip Sync

December 2013

For this lip sync to audio, I used the Morpheus Rig by Josh Burton to create a scene from Dr. Strangelove Or: How I Learned to Stop Worrying and Love the Bomb via the 11 Second Club.

Rigging | Arnold

December 2013

The rig set up and skinning was done by me, with mesh courtesy of Brandon Condit.

Animation Cycles | Wolf

December 2013

These walk and run animation cycles were created as part of a study I did on quadruped motion. Wolf rig courtesy of Raf Anzovin.

Character Design | Diana Leus

August 2013

This is a character turnaround I created based on the Shikapolis Project by Jazno Francoeur. The project included character profiles and histories on which I based my designs.

Rigging | Wolf Rig

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Rigging | Rabbit Rig

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Mobile Marketing | Star Wars Galaxy of Heroes

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Mobile Marketing | The Sims Mobile Blog Feature

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Mobile Marketing | Madden Mobile

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Interstitial Marketing | Star Wars Galaxy of Heroes

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Mobile Marketing | NBA Live Mobile

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Environment Design | Bobbie's Room

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Creature Design | Kelpie

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Animation | Lip Sync

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Dr. Strangelove lipsync

Rigging | Arnold

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Arnold Rig

Animation Cycles | Wolf

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Wolf Dog Walk

Character Design | Diana Leus

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All content © Kelsey Sorge-Toomey unless otherwise noted